The engine will crash when cluster bounds barely overlap.
Place a sphere in the scene at (X=-50.000000,Y=-140.000000,Z=80.000000)
Place a second sphere at (X=-50.000000,Y=-313.200012,Z=80.000000)
In World Settings, check "Enable Hierarchical LOD System"
In the Hierarchical LOD Setup section, change the Cluster generation settings for HLOD Level 0 to have "Min Number Of Actors Build" set to 1
Open the HLOD Outliner, then click "Generate Clusters"
> UE4Editor-UnrealEd.exe.patch_2!CalculateOverlap(const FSphere &, const float, const FSphere &, const float) Line 76 C++
[Inline Frame] UE4Editor-UnrealEd.exe.patch_2!CalculateFillingFactor(const FSphere &, const float, const FSphere &, const float) Line 85 C++
UE4Editor-UnrealEd.exe.patch_2!FLODCluster::FLODCluster(AActor *, AActor *) Line 124 C++
UE4Editor-UnrealEd.dll!FHierarchicalLODBuilder::InitializeClusters(ULevel *, const int, float, const bool, const bool) Line 413 C++
UE4Editor-UnrealEd.dll!FHierarchicalLODBuilder::BuildClusters(ULevel *, const bool) Line 265 C++
UE4Editor-UnrealEd.dll!FHierarchicalLODBuilder::PreviewBuild() Line 119 C++
UE4Editor-HierarchicalLODOutliner.dll!HLODOutliner::SHLODOutliner::HandlePreviewHLODs() Line 771 C++
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How can i modify the param name in EQS node
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How to convert the datasmith scene file to BluePrint. Create animations in BluePrint.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-80400 in the post.
1 |
Component | UE - World Creation - Worldbuilding Tools - HLOD |
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Affects Versions | 4.23 |
Target Fix | 4.23.1 |
Created | Sep 16, 2019 |
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Resolved | Sep 17, 2019 |
Updated | Feb 27, 2020 |