All major UE target platforms are little-endian. Saving packages with byte-swapping seems to have been broken for more than six years, when CL# 1495479 changed `FArchive::ByteOrderSerialize()` so that we call Serialize() before byte-swapping.
There can be a lot of Serialize() implementations that depend on the current behavior and expect that the data they're about to be saved is not byte-swapped. It might just be simpler to say that UE does not support byte-swapping during save, only load, and add a check() with a good error message for this case.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How to convert the datasmith scene file to BluePrint. Create animations in BluePrint.
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-80853 in the post.
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Component | UE - Foundation - Core |
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Created | Sep 26, 2019 |
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Resolved | Aug 27, 2021 |
Updated | Aug 27, 2021 |