After adding an AIPerceptionComponent to a custom AIController class, any elements added to the SensesConfig array are reset to None when the Blueprint is compiled.
This is related to [Link Removed].
RESULTS:
Any elements that were set in the SensesConfig property are reset to None.
EXPECTED:
The Blueprint compiles and the elements in the SensesConfig property remain as they were set.
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.7, 4.8 |
Target Fix | 4.7 |
Created | Jan 22, 2015 |
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Resolved | Jan 27, 2015 |
Updated | Apr 27, 2018 |