Macro functions with exec pins disconnected within the macro do not show logic flowing to macro during PIE

Steps to Reproduce

1. Open Editor (any project)
2. Open Mycharacter blueprint
3. Create new macro
4. Add exec input and exec output, do not connect them.
5. compile blueprint
6. Add event tick node to event graph
7. connect copy of macro to event tick, compile, save blueprint.
8. Press PIE, in debug filter for Mycharacter blueprint, press dropdown menu and select MyCharacter (most likely listed as MyCharacter_C)

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Cannot Reproduce
ComponentUE - Gameplay - Blueprint
Affects Versions4.74.13
CreatedJan 22, 2015
ResolvedDec 27, 2017
UpdatedJul 14, 2021