Description

When LightBuild is performed with CornTestBox.umap of EngineTest, 4096 light maps are generated even though [Packed Light and Shadow Map Texutre Size] is 1024.
The reason is that the asset's LightMapResolution is set to 2048.
However, for instance meshes, a warning will be issued if the [Packed Light and Shadow Map Texutre Size] is exceeded.
The licensee is requesting improvements or similar warnings.

Steps to Reproduce

1 Open EngineTest CornellBox.umap.
2 Do a light build.

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-81273 in the post.

0
Login to Vote

Unresolved
ComponentRendering - Ray Tracing
Affects Versions4.22.3
Target Fix4.24
CreatedOct 3, 2019
UpdatedOct 4, 2019