When LightBuild is performed with CornTestBox.umap of EngineTest, 4096 light maps are generated even though [Packed Light and Shadow Map Texutre Size] is 1024.
The reason is that the asset's LightMapResolution is set to 2048.
However, for instance meshes, a warning will be issued if the [Packed Light and Shadow Map Texutre Size] is exceeded.
The licensee is requesting improvements or similar warnings.
1 Open EngineTest CornellBox.umap.
2 Do a light build.
There's no existing public thread on this issue, so head over toAnswerHub just mention UE-81273 in the post.