When LightBuild is performed with CornTestBox.umap of EngineTest, 4096 light maps are generated even though [Packed Light and Shadow Map Texutre Size] is 1024.
The reason is that the asset's LightMapResolution is set to 2048.
However, for instance meshes, a warning will be issued if the [Packed Light and Shadow Map Texutre Size] is exceeded.
The licensee is requesting improvements or similar warnings.
1 Open EngineTest CornellBox.umap.
2 Do a light build.
UE-81742 DXGI_ERROR_INVALID_CALL
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-81273 in the post.
0 |
Component | UE - Graphics Features - Lumen |
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Affects Versions | 4.22.3 |
Created | Oct 3, 2019 |
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Resolved | Aug 27, 2021 |
Updated | Sep 19, 2021 |