Description

The function UClothingAssetFactory::ImportToLodInternal that set the FClothPhysicalMeshData structure is not call again when we re-import so the vertex colors are not updated.

Steps to Reproduce

Import attach fbx "SK_Sphere_VertColor.fbx" with create physic asset true

Select the unique section and create a cloth asset from it

Activate the cloth painting

Select the asset

Copy vertex color in the mask call "none" to paint cloth from vertexcolor (use Red channel)

save all asset (material, physic, skletalmesh and skeleton)

Re-import with new file the asset use the attach fbx file "SK_Sphere_VertColor_2.fbx"

open the cloth painting and copy again the vertex color in the mask (Use Red channel)

RESULT

the mask do not take the new vertex color

EXPECTED

The mask has cloth in the bottom instead of at the top

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-81442 in the post.

3
Login to Vote

Unresolved
ComponentPhysics - Clothing
Affects Versions4.23
CreatedOct 7, 2019
UpdatedOct 7, 2019