"Looks like the cause of this is commit fb473a7 ( https://github.com/EpicGames/UnrealEngine/commit/fb473a7678c3669bebe0431dacaf52bcf8dee47f#diff-e6f727710008f31c0ece339b76041d2e ) included in v4.23.
Android and Windows clients connect to Linux and Windows dedicated servers without any problems. iOS clients refused to open connection to both Linux and Windows servers. We tried mobile internet with server in the cloud and local wi-fi network - no luck in both cases. No log messages on the server side, no application crashes on the client side. When we build our project with older version of the engine (4.22 and earlier) iOS connections work as expected."
UE-81742 DXGI_ERROR_INVALID_CALL
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
How does UMG set overlapping layouts?
How to achieve HLSL Multiple Render Target in Material blueprints?
Bullet replication problem. The players sees each other but does not see the bullet
What method is used to fill polygonal regions when drawing spline mesh at run time?
Head over to the existing Questions & Answers thread and let us know what's up.
3 |
Component | UE - Networking |
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Affects Versions | 4.23 |
Target Fix | 4.23.1 |
Fix Commit | 8511277 |
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Created | Oct 11, 2019 |
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Resolved | Oct 11, 2019 |
Updated | Oct 14, 2019 |