Users are unable to apply custom fonts to text in UMG. The users can place the fonts in the file location but no changes occur when trying to use other fonts (other than the default).

Steps to Reproduce
  1. Navigate to Engine/Content/Slate/Fonts on a Mac
  2. Download and unzip the attached font file
  3. Place the font file in the folder containing the fonts for the engine
  4. Open a project
  5. Create a new widget blueprint
  6. Drag a text block into the designer tab
  7. Try and set the text block to use the New font
  8. Notice changing the font of the text block has no effect

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Cannot Reproduce
ComponentUE - Editor - UI Systems
Affects Versions4.
Target Fix4.8
CreatedJan 23, 2015
ResolvedJan 27, 2015
UpdatedApr 27, 2018
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