Description

User crashes on PIE when number of players is set to two in the "Play" drop down menu. No crash if number of players are set to 1,3, or 4. Additionally, setting the "Dedicated server" checkbox to true will cause a crash for 1,2, or 3 players but will not cause a crash for 4 players.

Unable to reproduce internally.

Crash Reporter:
[Link Removed]

Callstack
MachineId:2BBB23664E04439962B63E936B844C91
EpicAccountId:5995de499815485bb9fa22c54a11a89c

Access violation - code c0000005 (first/second chance not available)

Ensure condition failed: ConsiderList.Num() < ConsiderList.Max() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Engine\Private\NetworkDriver.cpp] [Line: 1953] 

UE4Editor_Engine + 5769521 bytes
UE4Editor_Engine + 6237179 bytes
UE4Editor_Engine + 6268549 bytes
UE4Editor_Engine + 5983686 bytes
UE4Editor_Engine + 560772 bytes
UE4Editor_Engine + 5709738 bytes
UE4Editor_UnrealEd + 1839948 bytes
UE4Editor_UnrealEd + 6724134 bytes
UE4Editor!FEngineLoop::Tick() + 4084 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launchengineloop.cpp:2240]
UE4Editor!GuardedMain() + 479 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launch.cpp:131]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

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Duplicate
ComponentUE - Networking
Affects Versions4.7
CreatedJan 26, 2015
ResolvedJan 28, 2015
UpdatedApr 27, 2018
View Jira Issue