Rotating a landscape with a heightmap causes lightmass to break, rendering black splotches across terrain after building lighting.
1. Open Editor (any project)
2. Press landscape mode, import a heightmap from file and press "create"
3. Switch to placement mode, select landscape
4. Switch to rotate tool, rotate x axis by 180 degrees
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Why doesn't the collision diminish when the collision radius decreases?
How to convert the datasmith scene file to BluePrint. Create animations in BluePrint.
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - LD & Modeling - Terrain - Landscape |
---|---|
Affects Versions | 4.6.1 |
Target Fix | 4.7 |
Created | Jan 26, 2015 |
---|---|
Resolved | Jan 29, 2015 |
Updated | Apr 27, 2018 |