Rotating a landscape with a heightmap causes lightmass to break, rendering black splotches across terrain after building lighting.
1. Open Editor (any project)
2. Press landscape mode, import a heightmap from file and press "create"
3. Switch to placement mode, select landscape
4. Switch to rotate tool, rotate x axis by 180 degrees
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - LD & Modeling - Terrain - Landscape |
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Affects Versions | 4.6.1 |
Target Fix | 4.7 |
Created | Jan 26, 2015 |
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Resolved | Jan 29, 2015 |
Updated | Apr 27, 2018 |