Rotating a landscape with a heightmap causes lightmass to break, rendering black splotches across terrain after building lighting.
1. Open Editor (any project)
2. Press landscape mode, import a heightmap from file and press "create"
3. Switch to placement mode, select landscape
4. Switch to rotate tool, rotate x axis by 180 degrees
Head over to the existing Questions & Answers thread and let us know what's up.
|Component||UE - LD & Modeling - Terrain - Landscape|
|Created||Jan 26, 2015|
|Resolved||Jan 29, 2015|
|Updated||Apr 27, 2018|