Actor references in Level Blueprint show an incorrect display name on their nodes after converting the project from 4.6.1 to 4.7 Preview or 4.8.
Reproduced in 4.7.1 Preview 4 and in Main (Promotable-CL-2418131).
1. Open any project in 4.6.1 binary
2. Place two Box Triggers in the level
3. In the Level Blueprint, create an OnActorBeginOverlap node for each Box Trigger (note the name of the reference on the nodes, TriggerBox and TriggerBox2, respectively)
4. Compile/Save
5. Convert and open the project in 4.7 or 4.8
6. Open the Level Blueprint
Results:
The OnActorBeginOverlap nodes display a different name for the Trigger Boxes in the level (TriggerBox1 and TriggerBox4). The Trigger Boxes retain their original names in the SceneOutliner and the nodes still function, but the name on the nodes is incorrect.
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Lighting Turns Black in Play Mode
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
What method is used to fill polygonal regions when drawing spline mesh at run time?
How does UMG set overlapping layouts?
I'm working on a VR Project and I cannot add Nav Mesh to the stairs??
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint |
---|---|
Affects Versions | 4.7, 4.8 |
Target Fix | 4.7 |
Created | Jan 26, 2015 |
---|---|
Resolved | Jan 29, 2015 |
Updated | Apr 27, 2018 |