The Ease Node when set to use the Function Ease In, Ease Out or Ease InOut the Blend Exp will reset to 2.0 on each editor reload. It will even break variable inputs to return to 2.0.

Reproduced in 4.7 Preview 4 and Main Promotable-CL-2418131

Steps to Reproduce
  1. Open QAGame Editor
  2. Create a New Actor Blueprint
  3. In the Event Graph, Add an Ease Node
  4. Set the Function to Ease In (or Ease Out or Ease InOut)
  5. Set the Blend Exp to 0.25 (or any number other than 2.0 or attach variable into slot)
  6. Compile and Save Blueprint (ignore Errors or input values into Alpha, A and B)
  7. Close Editor
  8. Reopen QAGame Editor
  9. Open the Actor Blueprint created earlier

RESULTS: The Blend Exp resets to 2.0.

EXPECTED: The Blend Exp retains typed or connected input.

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Cannot Reproduce
ComponentGameplay - Blueprint
Affects Versions4.
CreatedJan 27, 2015
ResolvedAug 11, 2016
UpdatedApr 27, 2018