Description

A user reported FMath::SegmentTriangleIntersection returning false negatives, seemingly due the results of FMath::ComputeBaryCentric2D being checked with strict inequality as opposed to non-strict inequality. Most other BaryCentric comparisons in engine seem to use non-strict.

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There's no existing public thread on this issue, so head over toAnswerHub just mention UE-84324 in the post.

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Unresolved
ComponentTools - MeshEditing
Affects Versions4.23
Target Fix4.25
CreatedNov 12, 2019
UpdatedNov 13, 2019