A user reported FMath::SegmentTriangleIntersection returning false negatives, seemingly due the results of FMath::ComputeBaryCentric2D being checked with strict inequality as opposed to non-strict inequality. Most other BaryCentric comparisons in engine seem to use non-strict.
no steps to reproduce.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-84324 in the post.
|Component||UE - LD & Modeling - Modeling Tools - Mesh Editing|
|Created||Nov 12, 2019|
|Resolved||Oct 27, 2020|
|Updated||Apr 28, 2021|