A user reported FMath::SegmentTriangleIntersection returning false negatives, seemingly due the results of FMath::ComputeBaryCentric2D being checked with strict inequality as opposed to non-strict inequality. Most other BaryCentric comparisons in engine seem to use non-strict.
no steps to reproduce.
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Hey, why do i get this when i snap two similar meshes together?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-84324 in the post.
0 |
Component | UE - LD & Modeling - Modeling Tools - Mesh Editing |
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Affects Versions | 4.23 |
Target Fix | 5.0-m4 |
Fix Commit | 14587174 |
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Release Commit | 14587174 |
Created | Nov 12, 2019 |
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Resolved | Oct 27, 2020 |
Updated | Apr 28, 2021 |