A user reported FMath::SegmentTriangleIntersection returning false negatives, seemingly due the results of FMath::ComputeBaryCentric2D being checked with strict inequality as opposed to non-strict inequality. Most other BaryCentric comparisons in engine seem to use non-strict.
no steps to reproduce.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-84324 in the post.
| 0 |
| Component | UE - LD & Modeling - Modeling Tools - Mesh Editing |
|---|---|
| Affects Versions | 4.23 |
| Target Fix | 5.0-m4 |
| Fix Commit | 14587174 |
|---|---|
| Release Commit | 14587174 |
| Created | Nov 12, 2019 |
|---|---|
| Resolved | Oct 27, 2020 |
| Updated | Apr 28, 2021 |