FAssetTypeActions_Font::ExecuteReimport is using Object->FontCacheType != EFontCacheType::Offline which means it will ignore reimporting offline cached fonts, however offline cached fonts are the only kind of font asset that can be reimported, so this needs to be Object->FontCacheType == EFontCacheType::Offline
UE-81742 DXGI_ERROR_INVALID_CALL
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
What method is used to fill polygonal regions when drawing spline mesh at run time?
Hey, why do i get this when i snap two similar meshes together?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Editor - Content Pipeline - Import and Export |
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Affects Versions | 4.6.1, 4.7 |
Target Fix | 4.7 |
Created | Jan 28, 2015 |
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Resolved | Jan 28, 2015 |
Updated | Apr 27, 2018 |