Crash in MixedRealityInteropDebug.dll!WindowsMixedReality::MixedRealityInterop::BlockUntilNextFrame()
check_hresult(WINRT_SHIM(Windows::Graphics::Holographic::IHolographicSpace2)->WaitForNextFrameReady());
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-84920 in the post.
| 2 |
| Component | UE - Platform - XR |
|---|---|
| Affects Versions | 4.23.1 |
| Created | Nov 22, 2019 |
|---|---|
| Resolved | Aug 27, 2021 |
| Updated | Aug 27, 2021 |