Description

Crash in MixedRealityInteropDebug.dll!WindowsMixedReality::MixedRealityInterop::BlockUntilNextFrame()

 
check_hresult(WINRT_SHIM(Windows::Graphics::Holographic::IHolographicSpace2)->WaitForNextFrameReady());

Steps to Reproduce
  1. Using any VR project
  2. disable vr plugins other than Windows Mixed Reality one
  3. Modify BP_MotionController to make it working(it contains something that only work for steamVR)
  4. packaging and run with a connected WMR HMD
  5. Alt+Enter to switch between fullscreen and window mode
  6. Crash

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Won't Fix
ComponentUE - Platform - XR
Affects Versions4.23.1
CreatedNov 22, 2019
ResolvedAug 27, 2021
UpdatedAug 27, 2021