Crash in MixedRealityInteropDebug.dll!WindowsMixedReality::MixedRealityInterop::BlockUntilNextFrame()
check_hresult(WINRT_SHIM(Windows::Graphics::Holographic::IHolographicSpace2)->WaitForNextFrameReady());
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-84920 in the post.
2 |
Component | UE - Platform - XR |
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Affects Versions | 4.23.1 |
Created | Nov 22, 2019 |
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Resolved | Aug 27, 2021 |
Updated | Aug 27, 2021 |