Working as intended
After creating a class in VS and creating a blueprint based on the class. Setting the actor variable in the BP's defaults tab does not save the setting. Instead it will show as none when trying to set.
1. Open UE4Editor (blank project w/o starter content)
2. Add code class based on actor to the project
3. In VS edit the .h file for the class to contain the following
UPROPERTY(EditAnywhere, Category = "Test") class AActor * Test;
4. F5 to compile and run a debug session of the project
5. Create a blueprint based off of the created class
6. In the Details tab, find the "Test" section
7. Use drop down arrow next to Test variable to set one of the actors in the level.
Result:
Variable field remains as "None" after picking actor
Expected:
Selected actor shows in variable field to indicate assignment
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.6.1, 4.7 |
Target Fix | 4.8 |
Created | Jan 28, 2015 |
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Resolved | Jan 30, 2015 |
Updated | Apr 27, 2018 |