Simulating the children bodies, but not the parent, of a skeletal mesh imported with a uniform scale not equal to 1, seems to ignore the imported scale, instead using their initial relative locations.
Observe that all but one of the children bones seem to ignore their imported scale instead using their initial relative location from their parents of a few centimeters.
Note that the physics bodies themselves remain in the correct position (cmd: pxvis collision) and that this does not occur if the parent is also simulating.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-85774 in the post.
1 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.23 |
Created | Dec 12, 2019 |
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Resolved | Jul 19, 2022 |
Updated | Jul 19, 2022 |