Description

Water pass included in depth capture.

User requests showflag on the scene capture to disable water rendering for specific view.

Steps to Reproduce

User-Submitted repro project attached

  1. Create a Material with Shading Model: SingleLayerWater and apply it to a mesh in the scene
  2. Add a scene capture with Capture Source: SceneDepth in R
  3. Optional: Disable all showflags except static meshes
  4. PIE
  5. Look away from cube and profile GPU (CTRL SHIFT COMMA)
  6. Search the result for "Water"

Result: Water pass is present in scene capture

Expected: Only Depth info is captured (no materials)

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-86109 in the post.

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Unresolved
ComponentRendering
Affects Versions4.24.1
CreatedDec 20, 2019
UpdatedDec 20, 2019