Description

User is receiving a crash after a brand new installation of version 4.24.1

 

NOTE: User is able to launch 4.20 - 4.23.1 without issue.

"I tried reinstalling the editor build, updating all of my drivers, verifying whether some of my system files are corrupted (All good there) but it's still crashing. This only started happening after updating to 4.24, other engine builds work just fine for me."

USER Specs: 
i7-6700 @ 3.40GHz
GTX 1080 (6GB)
Crucial 32GB DDR4 @ 2400

Steps to Reproduce

1. User is receiving crash after trying to create a project right after installing version 4.24.1.

Callstack

Assertion failed: IsValid() [Link Removed] [Line: 799] UE4Editor_Core!AssertFailedImplV() [d:\build\++ue4\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:105] UE4Editor_Core!FDebug::CheckVerifyFailedImpl() [d:\build\++ue4\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:455] UE4Editor_MainFrame!FMainFrameModule::CreateDefaultMainFrame() [d:\build\++ue4\sync\engine\source\editor\mainframe\private\mainframemodule.cpp:212] UE4Editor_UnrealEd!EditorInit() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\unrealedglobals.cpp:144] UE4Editor!GuardedMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launch.cpp:154] UE4Editor!GuardedMainWrapper() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134] UE4Editor!WinMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:263] UE4Editor!__scrt_common_main_seh() [d:\agent\_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll

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Backlogged
ComponentTools
Affects Versions4.24.1
CreatedDec 31, 2019
UpdatedJul 17, 2020