Description

Motion controller inputs get routed to non-vr player when 'Skip Assigning Gamepad to Player 1' is enabled.

Steps to Reproduce

Combined VR + FPS template example project attached.

  1. Create Pawn/Character with VR and Gamepad input. (InputAction Fire for example)
  2. In GameMode create 2 players (Controller ID 0, 1)
  3. Play in VR PIE

Result: Keyboard, Gamepad, Motion controllers all control VR Character.

4. Enable 'Skip Assigning Gamepad to Player 1' in project settings

Result: Mouse and Keyboard control VR Character. Gamepad and Motion Controller control Non-VR Character.

Expected: Motion Controller inputs are routed to VR character 

 

Have Comments or More Details?

There's no existing public thread on this issue, so head over to AnswerHub just mention UE-86220 in the post.

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Backlogged
ComponentUE - Gameplay - Input
Affects Versions4.23.14.24.1
Target Fix5.1
CreatedJan 4, 2020
UpdatedSep 28, 2021