Motion controller inputs get routed to non-vr player when 'Skip Assigning Gamepad to Player 1' is enabled.
Combined VR + FPS template example project attached.
Result: Keyboard, Gamepad, Motion controllers all control VR Character.
4. Enable 'Skip Assigning Gamepad to Player 1' in project settings
Result: Mouse and Keyboard control VR Character. Gamepad and Motion Controller control Non-VR Character.
Expected: Motion Controller inputs are routed to VR character
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-86220 in the post.
1 |
Component | UE - Gameplay - Input |
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Affects Versions | 4.23.1, 4.24.1 |
Created | Jan 4, 2020 |
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Updated | Feb 27, 2024 |