Description

Child blueprint cannot set value of inherited struct variable to same value as parent.

Steps to Reproduce

1. Download attached .zip file
2. Unzip and open zip file project
3. open Child.uasset
4. change "Class Defaults" > "Default > Complex > Name" to "Foo" value (same value in Parent.uasset)
5. compile class
6. open "Class Defaults" and see "Default > Complex > Name" has "Buzz" value (same value is default in Complex.uasset).

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Fixed
ComponentUE - Gameplay - Blueprint
Affects Versions4.7
Target Fix4.8
Fix Commit2440249
CreatedJan 29, 2015
ResolvedFeb 10, 2015
UpdatedApr 27, 2018