Child blueprint cannot set value of inherited struct variable to same value as parent.
1. Download attached .zip file
2. Unzip and open zip file project
3. open Child.uasset
4. change "Class Defaults" > "Default > Complex > Name" to "Foo" value (same value in Parent.uasset)
5. compile class
6. open "Class Defaults" and see "Default > Complex > Name" has "Buzz" value (same value is default in Complex.uasset).
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.7 |
Target Fix | 4.8 |
Fix Commit | 2440249 |
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Created | Jan 29, 2015 |
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Resolved | Feb 10, 2015 |
Updated | Apr 27, 2018 |
779 - bozaro |
856 - bozaro |