When deleted a component in the in world component editor, that name cannot be used for another component until the editor has been restarted.
1. Open editor using UE4Editor.exe QAGame
2. Place Barrel_02 static mesh into the level
3. Convert to Class Blueprint
4. Add a Point light component
5. Name the component "Light"
6. Delete the point light component
7. Add another point light component
8. Name the new component "Light"
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Hey, why do i get this when i snap two similar meshes together?
Installer 4.10 failed with error code R-1603
Why does the REMOVE method of map container remove elements have memory leaks?
Bullet replication problem. The players sees each other but does not see the bullet
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-8651 in the post.