We don't seem to be able to set the Typeface of a font in a Text3D component/actor, even though we can in a UMG TextBlock.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-86581 in the post.

Login to Vote

CreatedJan 10, 2020
UpdatedMar 15, 2022