When changing a property on a large number of textures via the Property Matrix, memory usage can spike to over 26G.
Tested in Main (Promotable-CL-2423505)
Probably related to [Link Removed]
1. Open any project
2. Import a large amount of textures (tested with over 300)
3. Select all of the textures in the Content Browser
4. Right-Click > Asset Actions > Property Matrix
5. Change the Compression Settings from Default to UserInterface2D
Results:
The editor will hang as memory slowly spikes up to 26G+. This may eventually crash the editor in some systems (as reported by user).
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Fix Commit | 2450338 |
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Created | Jan 29, 2015 |
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Resolved | Feb 18, 2015 |
Updated | Jul 14, 2021 |