When changing the Texture in a Material Instance made from a Material with Parameters found in a Material Function, Visual Studio throws a breakpoint. I was able to continue past the breakpoint (3 continues) and continue working in the editor.

Also Reproduced on latest Master Branch of Github

Steps to Reproduce
  1. Create a New Blank C++ Code project with no starter content
  2. Via Visual Studio, Debug Play the new project
  3. In the editor, create a new Material Function with a Linear Color Texture Sample Parameter pluged into the Results.
  4. In the editor, create a new Material
  5. In the Material, add the Material Function to Emissive Color
  6. In the editor, create a Material Instance of the Material
  7. In the Material Instance, change the Texture to another

RESULTS: Visual Studio throws a breakpoint

EXPECTED: No Breakpoint is thrown

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Affects Versions4.6.14.8
CreatedJan 29, 2015
ResolvedAug 12, 2016
UpdatedJul 14, 2021