A child blueprint won't be marked dirty if it hasn't been loaded and you rename a component on its parent blueprint. This can lead to a situation where the editor can be closed without prompting the user to save the child blueprint. Upon restarting the editor, the child blueprint will lose its property settings on the renamed component.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-87133 in the post.
4 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.23, 4.24.1 |
Release Commit | 14897958 |
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Created | Jan 20, 2020 |
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Resolved | Dec 9, 2020 |
Updated | Nov 23, 2023 |