Description

On the C++ side, in PostSpawnInitialize(), FinishSpawning() is called with the scale value taken from the root component as default.

By contrast, SpawnActorFromClass nodes require a transform value, and subsequently call FInishSpawning() with that, which overwrites the default scale. Thus there is no way to "preserve" the default scale value on spawn.

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Won't Fix
CreatedJan 30, 2015
ResolvedAug 18, 2021
UpdatedAug 18, 2021