On the C++ side, in PostSpawnInitialize(), FinishSpawning() is called with the scale value taken from the root component as default.
By contrast, SpawnActorFromClass nodes require a transform value, and subsequently call FInishSpawning() with that, which overwrites the default scale. Thus there is no way to "preserve" the default scale value on spawn.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-8719 in the post.
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Component | UE - Gameplay - Blueprint |
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Created | Jan 30, 2015 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |