Developer Notes

This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.

Description

If a post process volume is set to use a material shader, reducing the screen percentage while in VR Preview will shift the coordinates left/right.

Steps to Reproduce

1. Open UE4 Editor
2. Create a new Material
3. Set Material Domain to post process
4. Import attached file into the project
5. From the content browser drag attached file into the material
6. Connect RGBA pin of Texture Sample to Emissive Color of the material node
7. Save and close the material
8. Add post processing volume to scene
9. In details panel check the "Unbound" checkbox in the Post Process Volume section
10. In the Misc. section of details, add new Blendable element
11. Set the material created as element 0
12. Click the dropdown next to Play to set play mode to VR Preview
13. Once the window pops up, press console key to open console
14. type "r.screenpercentage 90" in console

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Won't Fix
ComponentUE - Platform - XR
Affects Versions4.7
CreatedJan 30, 2015
ResolvedApr 3, 2017
UpdatedMar 27, 2020