Licensee requests the GenerateOverlapEvents flag be exposed for landscape similar to how it is for staticmeshes.
1, Create a landscape
2. Set the bGenerateOverlapEvents flag on the landscape
3. Add a sphere staticmesh above the landscape and set the bGenerateOverlapEvents
4. Set the sphere to be physics simulated, collision to OverlapAll
5. Turn the sphere into a blueprint and add some handling to the BeginOverlapEvent to print a message to the screen
6. PIE and verify the overlap message appears when the sphere passes into the landscape
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-9055 in the post.
2 |
Component | UE - LD & Modeling - Terrain - Landscape |
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Target Fix | 4.13 |
Created | Feb 4, 2015 |
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Resolved | Aug 5, 2016 |
Updated | Apr 27, 2018 |