Steps to Reproduce

Create a skeletalmesh LODSettings asset by using an existing skeletalmesh

Import a skeletal mesh

open the skeletalmesh editor, Add the LODSettings and hit regenerate button under the LOD Settings category

reimport one of the LOD created by the LOD Settings has a custom LOD (you can use the same fbx you use for the base skeletal mesh LOD)

RESULT: The imported LOD is imported but the LODSettings is overriding it with the settings so you do not see the imported LOD

EXPECTED: The LODSettings stay and the custom LOD is overriding the generated LOD

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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-93107 in the post.

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Backlogged
CreatedMay 13, 2020
ResolvedJul 19, 2022
UpdatedSep 15, 2023