Drop a sk in the level
Set the sk component Optimization->RenderStatic to true
Right click the sk in the level and select conver to staticmesh
Select a content location
RESULT: Engine crash because it expect the component::MeshObject to be a FSkeletalMeshObjectCPUSkin but because of RenderStatic it is a FSkeletalMeshObjectStatic
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
I'm working on a VR Project and I cannot add Nav Mesh to the stairs??
An error occurred while trying to generate project files !?
How to delete some elements correctly when deleting an array loop?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-95205 in the post.
1 |
Component | UE - Anim - Runtime |
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Target Fix | 5.0 |
Fix Commit | 16826853 |
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Main Commit | 16826871 |
Created | Jul 3, 2020 |
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Resolved | Jul 12, 2021 |
Updated | Jul 14, 2021 |