Steps to Reproduce

Drop a sk in the level

Set the sk component Optimization->RenderStatic to true

Right click the sk in the level and select conver to staticmesh

Select a content location

RESULT: Engine crash because it expect the component::MeshObject to be a FSkeletalMeshObjectCPUSkin but because of RenderStatic it is a FSkeletalMeshObjectStatic

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Fixed
ComponentUE - Anim - Runtime
Target Fix5.0
Fix Commit16826853
Main Commit16826871
CreatedJul 3, 2020
ResolvedJul 12, 2021
UpdatedJul 14, 2021
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