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Character animations do not replicate when the character is attached to another actor. Setting the other actor to Replicate and Replicates Movement does not seem to make any difference.
Reproduced in 4.6.1 binary and Main (Promotable-CL-2438216)
1. Create a new Third Person Blueprint template project
2. Create a new Actor Blueprint
3. Set Replicates and Replicates Movement to true
4. Drop the BP in the level
5. Open the MyCharacter BP
6. Recreate this setup:
[Image Removed]
7. PIE with Clients set to 2
8. Move the character in the Server window
Results:
The Server character does not animate on the Client
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Networking |
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Affects Versions | 4.6.1, 4.8, 4.13 |
Created | Feb 10, 2015 |
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Resolved | Feb 3, 2017 |
Updated | Mar 28, 2017 |