Steps to Reproduce
  • In the static mesh editor , edit a static mesh so that its collision ( Cube, capsule or convex ) has a rotation 
  • Place 2 of those cubes in a scene
  • Scale one negatively on one or multiple axis
  • Enable show collision

Observe that the orientation of the collision shape is not set properly in the negatively scaled version , resulting in wrong collision

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Fixed
ComponentUE - Simulation - Physics
Target Fix5.0
Fix Commit19360379
Main Commit19364166
Release Commit19360379
CreatedJul 28, 2020
ResolvedMar 11, 2022
UpdatedJan 26, 2023
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