Particle Sprites will jump forward in level when engine delta time stutters due to a instant pushed rendering queue.

[Link Removed]

Steps to Reproduce

1. Open the attached particledeltatest.uproject
2. PIE
3. Press and Hold "Z" to spawn particles
4. Press E, causes engine render stutter

RESULTS: After engine recovers, particles are rendered far from spawn and running location of system.

EXPECTED: Despite Engine hang, particles should not render far from original locations.

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

Login to Vote

Won't Fix
ComponentUE - Rendering
Affects Versions4.
CreatedFeb 11, 2015
ResolvedOct 1, 2015
UpdatedJul 14, 2021