Particle Sprites will jump forward in level when engine delta time stutters due to a instant pushed rendering queue.
[Link Removed]
1. Open the attached particledeltatest.uproject
2. PIE
3. Press and Hold "Z" to spawn particles
4. Press E, causes engine render stutter
RESULTS: After engine recovers, particles are rendered far from spawn and running location of system.
EXPECTED: Despite Engine hang, particles should not render far from original locations.
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Graphics Features |
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Affects Versions | 4.6.1, 4.7, 4.8 |
Created | Feb 11, 2015 |
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Resolved | Oct 1, 2015 |
Updated | Jul 14, 2021 |