While renaming a variable in the Details panel, clicking another variable will rename it instead.
1. Create a new blueprint project in 4.7.0 Preview 6
2. Right-click in the Content Browser & create an actor class bp
3. Open the bp
4. Inside of the My Blueprint panel, create 2 bool variables with default names
5. Click the NewVar_0 & in the Details panel type the new name of 'NewVar_1000' but do 'not' hit Enter
6. Without hitting Enter, go to the My Blueprint panel and click the second variable named NewVar_1
Results: Once clicked, NewVar_1 will be renamed to NewVar_1000
Expected: For the original variable to be the var that is renamed
Why does the REMOVE method of map container remove elements have memory leaks?
How does TextureRenderTarget2D get TArray<uint8> type data?
UMG RichText not appear image when packaged
How to delete some elements correctly when deleting an array loop?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
What is the difference between Camera and CineCamera?
How would I go about lerping the rotation instead of it snapping when turning (pls dont sue me epic)
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint |
---|---|
Affects Versions | 4.7 |
Target Fix | 4.8 |
Fix Commit | 2448791 |
---|
Created | Feb 11, 2015 |
---|---|
Resolved | Feb 17, 2015 |
Updated | Apr 27, 2018 |