There is a hardcoded limit of 7 for the number of runtime virtual textures that update.

This comes from FPrimitiveVirtualTextureFlags::RuntimeVirtualTexture_BitCount

This can simply be increased (need to check performance impact) or we can implement a slower path for the spilled RVTs.

Steps to Reproduce

Create a world with more than 7 RVT volumes loaded.

Observe that only 7 of the RVT volumes are updating.

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CreatedAug 17, 2020
UpdatedJul 20, 2022