Nanite Meshes are visible inside the view when using Texture Streaming Accuracy Viewmodes, they are not recoloured
This includes all of the Optimization Viewmodes under Texture Streaming Accuracy:
Results: Mesh + material is visible instead of being recoloured by the optimization view mode
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-98067 in the post.
| 0 |
| Component | UE - Graphics Features |
|---|---|
| Affects Versions | 5.0-m3 |
| Target Fix | 5.8 |
| Created | Sep 2, 2020 |
|---|---|
| Updated | Aug 14, 2025 |