Using console command 'RecreateLandscapeCollision' resets collision in areas that landscape hole materials have been placed.

Workaround: paint new hole material to re-remove collision from areas where landscape holes exist.

Steps to Reproduce

1. Open Editor (any project)
2. Create new landscape
3. Create new material
4. In new material, add landscapevisibilitymask, plug output into opacity input.
5. Select material node, set blend mode to "masked"
6. Save and close material
7. Select landscape
8. Set material and hole material in details pane to new landscape material
9. In landscape sculpt mode, select visibilty, LMB to paint hole in landscape large enough to show collision change.
10 press ~, type recreatelandscapecollision and press enter
11. PIE, walk over hole.

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ComponentUE - LD & Modeling - Terrain - Landscape
Affects Versions4.7
Target Fix4.8
Fix Commit2531885
Release Commit2538755
CreatedFeb 13, 2015
ResolvedApr 30, 2015
UpdatedApr 27, 2018