After placing a Textbox in a widget and then adding it to the level in the form of a 3D widget, the editor will crash if the user attempts to use it.

Steps to Reproduce
  1. Open Editor
  2. Create a New actor blueprint
    Right click content browser > Blueprint > Actor
  3. Create New Widget blueprint
    Right click content browser > User interface > Widget Blueprint
  4. Open widget bluprint
  5. Add a text box to the upper left corner (Make it large so that it's easier to see)
  6. Compile and Save
  7. Open the Actor blueprint
  8. Add a Widget component via the Components tab
  9. Change the Class from None to the Widget that was made
  10. Drag and Drop the Actor into the level
  11. Click play
  12. Right click the 3D widget
  13. Notice the editor crashes

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ComponentUE - Editor - UI Systems
Affects Versions4.
Target Fix4.8
Fix Commit2517474
CreatedFeb 16, 2015
ResolvedApr 20, 2015
UpdatedApr 27, 2018