Per customer case: [25102237 | Case | Salesforce|https://epicgames.lightning.force.com/lightning/r/Case/500QP00001V41PqYAJ/view] Audio that uses an Attenuation to set Spatialized Audio (just positi ...
We’ve run into some unexpected behavior when combining SetGamePause(true) with Level Sequences. When calling SetGamePause(true) while a Level Sequence is playing, the visuals pause correctly, b ...
When soloing an audio track in sequencer, all the tracks are muted and nothing in soloed. Attached video shows Mute working correctly followed by Solo not working[Link Removed] Cannot reproduce i ...