MovieSceneSequencePlayer GetEndTime() reports incorrect end time

UE - CAPT - Sequencer - Jul 28, 2026

We've noticed an inconsistency with UMovieSceneSequencePlayer::GetEndTime(). It does not take into account DurationSubFrames. See UMovieSceneSequencePlayer::GetDuration() for comparison. Also, the c ...

MovieSceneAnimMixer: Force Root Lock suppression is editor-only, causing PIE vs cooked divergence

UE - CAPT - Sequencer - Jul 13, 2026

The anim mixer's skeletal animation eval task suppresses an anim sequence's Force Root Lock during pose evaluation so the root-motion extraction task (FAnimNextExtractRootMotionTask) can measure and ...

Sequencer: Skeletal Animation with montages can cause blending issues when re-playing the same sequence on the same character

UE - CAPT - Sequencer - Oct 1, 2024

The code in MovieSceneSkeletalAnimationSystem.cpp storages montage data on a per skeletal mesh component, per section basis. This (and a few other bits of logic) cause issues for external UDN user w ...