[External Code] UnrealEditor-Core.dll!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) Line 1515 C++ UnrealEditor-Engine.dll!FAsyncTaskBase::WaitCompletionWithTimeout( ...
We must capture weak pointer instead of a raw pointer ...
See the video [Link Removed] ...
Only the first call to unbindAndBackup should have the backup, this fallback create backup data for the nested call. ...
I have a fix ready for this in cl: 17967661 ...