Interchange Runtime .glb Import Crash When Packaged

UE - Editor - Content Pipeline - glTF - Jun 10, 2025

The runtime import process works fine in editor, but fatal error when trying to do so with packaged build of project. My function that calls ImportAsset():bool UMeshLoader::RequestMeshLoad(FString ...

GLTFExporter indexing issue

UE - Editor - Content Pipeline - glTF - May 29, 2025

Hi, I also ran into an issue when exporting a skeletal mesh that has multiple sections that all share the same material slot. It looks like the index buffer that's constructed is incorrect. In GLTF ...