Safezones on Android not set properly when orientation changes

UE - Platform - Mobile - Systems - Nov 5, 2024

Looks like the resize that does the safe zone update is done before the orientation is updated.  I suggested swapping the order to licensee in the UDN ticket and it worked for him.  This should be t ...

Shadows get attenuated by Volumetric Fog excessively on mobile

UE - Platform - Mobile - Systems - Oct 31, 2024

Nanite mesh shadows not updating when CSMCaching enabled

UE - Platform - Mobile - Systems - May 25, 2024

A Nanite primitive casting a CSM shadow on another Nanite primitive with "Cast Shadows" disabled, will have it's shadow disappear completely when r.Shadow.CSMCaching = 1. ...

Shadow map z-fighting when using Overlay material

UE - Platform - Mobile - Systems - Jan 8, 2024

shared texture sampler doesn't work in mobile

UE - Platform - Mobile - Systems - Jan 5, 2023

In mobile preview or android device in 5.1 release, M_SharedTexture_Inst material does not render properly due to exceeded sampler slot limit. there was no problem in 5.0.3 ...

r.SetFramePace cannot be set in device profile

UE - Platform - Mobile - Systems - Oct 7, 2022

Suggest creating an r.InitialFramePace cvar that is applied immediately at startup. ...