A race condition exists in GetFunctionSig_Write() and other places where FNiagaraFunctionSignature is lazily initialized because multiple worker threads can progress past if (!Sig.IsValid()) and st ...
Sorry for the AI ticket, but it did a better job than I could: Rendering a level sequence through Movie Render Queue crashes the editor with an EXCEPTION_ACCESS_VIOLATION when the scene contains a N ...
Passing through the vertex interpolator, the DebugFloat3Values output appears garbled, but if you remove the VertexInterpolator the particle’s position is accurately returned. This happens with Part ...
In NiagaraDataChannelData.cpp, FNiagaraDataChannelDataProxy::EndFrame enqueues a GPU readback for each entry in PendingGPUReadbackBuffers, but the corresponding FNiagaraGPUInstanceCountManager::Free ...
Crash / null pointer dereference in FNiagaraEditorModule::PrecompileDuplicate(). File: Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Private/NiagaraCompiler.cpp Function: FNiagaraEditorModule::Pre ...
Starting with UE 5.4, the Color Picker Tool no longer updates preview values in real time for certain editor windows like Niagara when working with User Parameters. This behavior is a regression fr ...
Niagara Emitters, when disabled, appear to be removed from the Niagara System's packaged asset as evidenced by a sizeable reduction in size. However, if the Emitter referenced an asset, such as a st ...
The user was having issues with setting the correct ENiagaraCoordinateSpace enum in their python script. This enum currently exists in the engine as both a user-defined enum (which is deprecated), a ...
I think it doesn't like the "bPlaying == false" expression for the EditCondition meta tag on the UPROPERTY... You also get these warnings every single time the Sequencer plays through a keyframe on ...