BundledPSOs crash in 5.8 when trying to load .spc file

UE - Rendering - RHI - Oct 23, 2026

POST LINK: https://forums.unrealengine.com/t/bundledpsos-crash-in-5-8-when-trying-to-load-spc-file/2746430 POST BODY:Summary Game packaging crashes at the PSO step. It worked fine in 5.7. I tried e ...

(Linux) - Editor crashes out when any change in project files

UE - Rendering - RHI - Oct 23, 2026

POST LINK: https://forums.unrealengine.com/t/linux-editor-crashes-out-when-any-change-in-project-files/2733237 POST BODY:Summary Ue 5.8 Fresh install and basically fresh project. Any time Ue detec ...

[5.8] Cherry-pick CL 55798320: re-precache PSOs in ULandscapeComponent and UGroomComponent OnRegister (fixes bPSOPrecacheCalled ensure on re-register)

UE - Rendering - RHI - Oct 21, 2026

In 5.8, UPrimitiveComponent::OnUnregister resets FPSOPrecacheComponentData, which clears bPSOPrecacheCalled (regression from CL 48140040). ULandscapeComponent and UGroomComponent only call PrecacheP ...

MID TextureCollections don't work with Post Process Overlays

UE - Rendering - RHI - Aug 24, 2026

TextureCollectionParameters in a material assigned to a Post Process Overlay are not overridden by a MID because CopyInterpParameters in Engine\Source\Runtime\Engine\Private\Materials\MaterialInsta ...

VRS Cvar Crash during CollectPSOInitializers when CVarEnableVRS.GetValueOnRenderThread() causes Ensure failure

UE - Rendering - RHI - Aug 21, 2026

We are running into an ensure that is triggered when CVarEnableVRS.GetValueOnRenderThread() is called on the game thread from FVariableRateShadingImageManager::IsAttachmentVRSEnabled. This happens ...

Intermittant motion blur issues in content heavy scenes

UE - Rendering - RHI - Jul 30, 2026

When using the following RHI/Render thread/GT sync configuration:r.OneFrameThreadLag 1r.GTSyncType 1 The previous skinning bone data can be corrupted and introduce visual artifacts on everything us ...

GPU Validation texture barrier errors for SkyAtmosphere component

UE - Rendering - RHI - Jul 20, 2026

A licensee reported that two SkyAtmosphere texture resources do not have proper memory transitions added by the RDG. This happens because in VolumetricCloud.usf, these textures are referenced via Vi ...

Memory leak with -renderoffscreen and uncapped frame rate

UE - Rendering - RHI - Jun 22, 2026

A customer reported that -renderoffscreen leaks when running with an uncapped frame rate ...

Water plugin's RVT/ISR shader permutations fail PSO creation with instanced stereo (D3D12 SM6)

UE - Rendering - RHI - Jun 4, 2026

With Instanced Stereo Rendering enabled and the Water plugin enabled (default), PSO precaching speculatively compiles WorldGridMaterial × FWaterVertexFactory* permutations for the Runtime Virtual Te ...

[CrashReport][Crash] Engine!FSceneViewport::UpdateViewportRHI() [SceneViewport.cpp]

UE - Rendering - RHI - May 29, 2026

#200 crash out of 2101 in UE 5.8 on Windows#34 crash for UE - Rendering - Architecture in UE 5.8 on Windows#20 crash for UE - Rendering - Architecture - RHI in UE 5.8 on WindowsAssertion failed: IsI ...