Multiple setter functions in UMaterialEditingLibrary always return false even when the parameter is correctly set on the MaterialInstance.

UE - Rendering - Architecture - Materials - May 30, 2025

In Unreal Engine, materials can expose parameters that can then be modified via instances (MaterialInstanceConstant). The UMaterialEditingLibrary provides several functions to modify these parameter ...

ChaosWheeledVehicleMovementComponent is breaking the const CDO contract and changes to the instances are being applied to the CDO

UE - Simulation - Gameplay - Apr 28, 2025

As described by the licensee, the const CDO contract is being broken on ChaosWheeledVehicleMovementComponent. The issue the licensee is facing is that by spawning cars with different configurations, ...

WindDirectionalSourceComponent.h has a meta edit condition that, by referencing an undefined property (bSimulatePhysics), throws an error

UE - Framework - Apr 15, 2025

WindDirectionalSourceComponent.h has a meta edit condition that, by referencing an undefined class property (bSimulatePhysics), throws an error in the logs: LogEditCondition: Error: EditCondition pa ...

Inconsistent parameter handling for pak/iostore block size / patch padding

UE - CoreTech - IoStore - Apr 14, 2025

Users have trouble overriding the blocksize/patchpaddingalign parameters for UnrealPak from UAT commandlines.There is no easy way to specify these parameters through a buildcookrun, instead they n ...

VisualizeTexture with the BMP flag causes a crash when any mip over mip0 is requested

UE - Rendering - Architecture - Dec 18, 2024

When a mip level higher than 0 is requested in VisualizeTexture, the engine will crash. The root cause appears to be VisualizeTexture.cpp:924, on which an incorrect mip level is used to read a non-m ...

Editor crashes when the "Find in Blueprints" dialog runs its indexing task after any SlowTask was canceled by the user

UE - Framework - Blueprint - Sep 17, 2024

If any SlowTask is canceled by the Editor's user, and later on the "Find in Blueprints" dialog is opened and needs to perform its async indexing task, the Editor crashes on thread FAsyncSearchIndexT ...

CharacterMovementComponent - Jump incorrectly simulated when moving against a wall, resulting in an apex height lower than expected and framerate-dependent

UE - Gameplay - Player Movement - Jun 17, 2024

The CharacterMovementComponent simulates the position of a jumping/falling character inside function UCharacterMovementComponent::PhysFalling() [CharacterMovementComponent.cpp:4381]. On the main cod ...

SpringArmComponent with "Use Camera Lag Substepping" does not handle fluctuating frame rates correctly

UE - Gameplay - Jun 4, 2024

The description of SpringArmComponent's "Use Camera Lag Substepping" option says "sub-step camera damping so that it handles fluctuating frame rates well". However, as noted and explained by a licen ...

Nanite mesh shadows not updating when CSMCaching enabled

UE - Platform - Mobile - May 25, 2024

A Nanite primitive casting a CSM shadow on another Nanite primitive with "Cast Shadows" disabled, will have it's shadow disappear completely when r.Shadow.CSMCaching = 1. ...

AR Kit Env Probes are backwards

UE - Platform - XR - Apr 11, 2024

[Link Removed] Original issue shared on UDN: [Link Removed] ...