Issue during the CapturingScene phase when having Nanite mesh as source component for HLOD Generation

UE - World Creation - Worldbuilding Tools - Feb 17, 2026

When generating the textures for Approximate HLOD layers, the Nantie geometry is very low resolution, resulting in the captured textures fitting the actual HLOD geometry poorly. This creates visual ...

Inconsistent VSM page behavior around the Dynamic Shadow Distance range

When a sufficiently large object casts shadows near the Directional Light's Dynamic Shadow Distance range, the VSM pages are inconsistent in their shadowing - some will choose to shadow per-pixel, w ...

Bug - Vertex Interpolator exposing parameters to instance even if its not connected

Parameters attached to the input of a Vertex Interpolator Material Expression are visible in the Material Instance, even if the output of the Vertex Interpolator Material Expression is not connected ...

Crash when opening a texture or editing its properties after stopping a preview in the material editor

UE - Rendering - Architecture - Materials - Sep 5, 2025

When a texture asset has certain properties edited, its PostEditChangeProperty() method calls to UTexture::NotifyMaterials(), which triggers a recompilation of materials that reference it in their m ...

Hardware Raytracing on Lumen can cause a crash on AMD Radeon GPUs

UE - Rendering - Graphics Features - Lumen - Jul 29, 2025

Hardware Raytracing support can cause a crash on AMD Radeon GPUs when creating the RT pipeline state. ...

[CrashReport][GPUCrash] UpdateRadianceCaches

UE - Rendering - Graphics Features - Ray Tracing - May 19, 2025

#12 crash out of 1216 in UE 5.7.3 on Windows#3 crash for UE - Rendering - Graphics Features in UE 5.7.3 on Windows#2 crash for UE - Rendering - Graphics Features - Ray Tracing in UE 5.7.3 on Windows ...

[CrashReport][GPU Crash] NodeAndClusterCull

UE - Rendering - Graphics Features - Nanite - Nov 19, 2024

Users affected: 51 Total occurrences: 90 Last occurrence: November 19th 2024, 3:25:41 am First occurrence: August 7th 2024, 8:10:10 pm Latest version: ++UE5+Release-5.5-CL-37670630 Platform: Win64 [ ...

Crash after 'Reparent Blueprint' when renaming component on-top of orphaned inherited component

UE - Framework - Blueprint Editor - May 7, 2024

After reparenting a blueprint and inherited components from the previous parent are removed, trying to give a new component the same name as a previous component causes a crash inside UObject::Renam ...