Editor crashes when Material Layer visibility is toggled after removing a Material Layer in Parent

UE - Rendering - Architecture - Materials - Jun 9, 2026

When a Material Layer is removed from a Parent Material, the Parent Material updates correctly in the viewport, but any Child Material Instance do not update correctly in the viewport until the Chil ...

Adding/Removing a Material Layer on a Parent Material doesn't propagate to Children correctly

UE - Rendering - Architecture - Materials - Jun 9, 2026

When a Material Layer is added to or removed from a Parent Material the layer changes don’t automatically propagate to Child Materials correctly even if the Parent Material is saved. The Child mate ...

MRG - Potential issue with graphs being duplicated in game builds

UE - Virtual Production - Tools - MRQ - May 22, 2026

Audi has [Link Removed] saying they cannot duplicate graphs in a game build. They are off launcher, not a custom build. Slack thread [Link Removed] ________________________________________________ ...

Non-determinism when cooking a UProceduralMeshComponent

UE - Framework - Components - May 21, 2026

We received a report from a licensee that UProceduralMeshComponent cook is not deterministic. This is related to the ProcMeshBodySetup member and the fact the UProceduralMeshComponent code changes t ...

Material parameters flickering due to UMG animation switching and multi-threaded execution

UE - Editor - UI Systems - UMG - May 12, 2026

When continuously transitioning to UMG animations that have a track targeting the same material parameter within the UUserWidget::OnAnimationFinished event, the number of source inputs to UMovieScen ...

Replication Graph - Reliable multicast RPC may be dropped for actor recently set to dormant

UE - Networking - May 8, 2026

The replication graph will wait until the client acks the close bunch and the actor channel is cleaned up to remove the channel from the ActorInfoMap (see UNetReplicationGraphConnection::NotifyActor ...

Level Instance Property Override: Actor::Tags overridden pre-CS but clobbered by RerunConstructionScripts with no post-CS re-apply

UE - World Creation - Worldbuilding Tools - May 4, 2026

Summary When using the Level Instance Property Override system, overrides applied to `AActor::Tags` are silently lost for Blueprint actors whose Construction Script assigns or appends to `Tags`. The ...

Double to float conversions of time in renderer causes precision issues

UE - Rendering - Architecture - Materials - Apr 8, 2026

In game sessions when the value for world time becomes large enough we start running into floating point precision issues. These issues can easily be seen in materials which do periodic animation b ...

WorldPartitionChangelistValidator incorrectly flags actors referencing the level script actor as invalid

UE - World Creation - Worldbuilding Tools - World Partition - Mar 23, 2026

When validating a change list that contains an actor that references the level script in the world (e.g. it has an event bound on the level script graph) it will fail changelist validation 100% of t ...