Project cannot build in VS 2017 15.8+ if it uses std::make_shared with an over-aligned type

UE - Foundation - Core - Aug 30, 2018

Visual Studio 2017 15.8 includes a fix to properly handle std::make_shared used with over-aligned types. However, this is a breaking fix and requires the definition of one of two macros to either ac ...

Fix forwarding of dedicated flag and number of players when running a functional test

UE - Networking - Jun 21, 2019

As described in the UDN question, some settings aren't forwarded correctly to the game instance in PIE during a functional test. Proposed patch attached. ...

Fix possible crash if Android audio manager does not support certain properties

UE - Platform - Mobile - Jan 15, 2020

Not checking for a property not being supported by audio manager, need to protect it against NULL ...

Fix up IOS errors calling UI API from non-UI threads

UE - Platform - Apple - Jul 27, 2020

Fix iterative cooks to keep track of CookAdditionalFiles and delete them when the package file that created them is invalidated

UE - Foundation - Data Pipeline - Cooker - Sep 23, 2022

A licensee reports they are using the CookAdditionalFilesOverride function in UObject to add files to the project. This file is properly copied into the Staging area during Packaging, and is appropr ...

Bug in StringTemplate.cpp related to modulo operator in MaterialTemplate.ush (code fix provided)

UE - Rendering - Architecture - Materials - Jun 25, 2024

Shader Template files like MaterialTemplate.ush do not submit previous chunks when encountering a `%` character, unless that `%` character is `%s` or `% {...} `. Because the error is happening ...

Make Custom Event names start with "Event"/Fix "Event Event" issue with overridden Events

UE - Gameplay - Blueprint - Dec 17, 2015

If you name an Event something like "Event Foo", overriding the event in a ChildBP gives you "Event Event Foo" To avoid this, please make Custom Event names Start with "Event" ...